I'd say what we've got now is a temporary step towards where we want to take it. However, building on a game engine that didn't even support a mouse cursor originally makes even fairly simple interfaces really awkward to implement. bounces, or are they all - the interface for selecting the game mode is definitely not ideal (I teach UX design on the side and DX-Ball 2 breaks a lot of the rules I teach my students). are you hearing some of the sound effects e.g. Is anybody else having trouble with the sound effects? They all appear to be playing correctly on our test machines here. All Season Pass holders will automatically receive a copy of the Classic Pack and it will also be available as a stand-alone DLC. Once everything looks good and 2.2 is out officially, we'll be releasing the updated 'Classic Pack' which includes the original DX-Ball boards, another 2 sets by Michael Welch from the original Classic Pack, and an exclusive new set that showcases some of the new dynamic features. Important: Due to all of the changes, saved games and boardsets created with the new 2.2 version will not work with the older game if you go back to the 2.1 version.Īs far as next steps go: we'll be releasing a sampler of dynamic boards shortly to test out the new scripting system. The combinations of content and game modes are growing quickly and we appreciate the community's assistance in making sure we haven't missed anything. If you try out the new beta, please let us know if you run into any problems. You can also now define multiple layers of bricks for each board which provides a convenient way of grouping bricks together that we want to move or hide.įor regular boardsets, we've also added a 'Selection' tool that allows you to select individual bricks and cut, copy, paste or shift them separately from the rest of the board. Most importantly, there is a new 'Scripts' menu that allows you to write custom Lua scripts to update the board and react to different in-game events like collisions and powerups. To support the dynamic board system, the editor also has a ton of new features. We'll have an example posted to the workshop shortly. The game mode system is a critical part of our plans going forward as it also allows us to adjust the settings on a per-board basis to create more unique experiences.įor now, we don't have an in-game interface to create custom game modes because of the limits of the game engine, but they can be defined with a straight-forward text file and shared as mods. However, it does include the new 'Game Mode' system which replaces the difficulty and anniversary feature options and allows you to customize all of the game settings like ball speed, paddle sizes, powerup frequency etc. The goal of the first beta is just to make sure we didn't break any of the old features so it doesn't contain any of the new content yet. Adding these features to a 20 year-old game engine required some massive re-writes and took a little longer than we hoped, but if you've caught any of the samples we've posted so far we're really excited about what we're going to be able to do with the new systems.Īs part of the roll-out of the new version, we've got a public beta release available now that anyone can try if they wish. Since the holidays we've been working on a huge new update for DX-Ball 2 to add support for more interactive content and dynamic boards.
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